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Utilizing a computerized video poker simulation for the collection of data on gambling behavior.: An article from: The Psychological Record

Authors: Mark R. Dixon, James B. Schreiber
Publisher: Psychological Record
Category: Book

Buy New: $5.95
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Format: HTML
Media: Digital
Pages: 15

ASIN: B0008FSN88

Publication Date: September 22, 2002
Availability: Available for download now

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Product Description
This digital document is an article from The Psychological Record, published by Psychological Record on September 22, 2002. The length of the article is 4301 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

From the author: The current paper presents data collected utilizing a computerized video poker simulation that was published in Behavior Research Methods, Instruments, and Computers by Dixon, MacLin, and Hayes (1999). To date no published studies have demonstrated the utility of the simulation or presented the possible data that may emerge from using the program. Eleven undergraduates played the simulation for 100 trials each for course extra-credit and the opportunity to win additional monetary compensation. Results suggest that there are regularities within and across participants on both temporal and subjective dependent variables during their play of the video poker game. These variables included response latencies, decision-making times, and subjective probability estimations. Implications of these data for the successful treatment of pathological gamblers and suggestions for further behavioral research on gambling are discussed.

Citation Details
Title: Utilizing a computerized video poker simulation for the collection of data on gambling behavior.
Author: Mark R. Dixon
Publication: The Psychological Record (Refereed)
Date: September 22, 2002
Publisher: Psychological Record
Volume: 52 Issue: 4 Page: 417(12)

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